Ask HN: What’s your favorite text-based adventure game?
|
I’m not convinced that current generative AI is a good fit for this kind of game. IMO, the heart of the text adventure game is the world model, and LLMs are notably lacking here. It’s hard to believe the game is simulating a real place when it doesn’t even have object permanence. That said, my favorite human-authored text adventure game (I prefer that name to “interactive fiction” because I’m primarily looking for entertainment, not literary value) is Lost Pig: Playable online with a Javascript-based interpreter at: https://iplayif.com/?story=http%3A//mirror.ifarchive.org/if-… It’s a comedy, and just as with graphical adventure games, I think the whole adventure game concept works best with comedy. Even human-authored world models are inevitably flawed, and the resulting absurdity best matches the tone of comedy. I also recommend another comedy, Brain Guzzlers From Beyond!: https://ifdb.org/viewgame?id=f55km4uutt2cqwwz Both these are relatively modern games, written after the commercial collapse of the genre. They were the winners of the 2007 and 2015 Annual Interactive Fiction Competitions respectively. More information about this: |
|
I’m applying generative AI to interactive fiction with Spellbound https://www.tryspellbound.com/app/scenario/65821/create (You can click on the dice at the bottom to turn on D&D mode) I’ve taken the approach of starting with the #1 problem with Gen AI for this application: that it writes bland prose with not much going on by default. From there you can layer on systems that address things like object permanence, but even with a basic engine capable of generating fun to read pages of text I think you already get a pretty fun experience |
|
Andrew Plotkin developed a rating system for adventure game cruelty that’s popular within the community: https://www.ifwiki.org/Cruelty_scale Space Quest is rated the maximum “Cruel” under this system, as it’s easy to render the game unwinnable with no feedback that you’re in this state. Almost all modern adventure games are less cruel. |
|
I’m shocked nobody’s mentioned the Interactive Fiction Database, which is loaded up with tons of these available for free as abandonware or FOSS, depending on when it was created. Here’s my favorite, Conterfeit Monkey: https://ifdb.org/viewgame?id=aearuuxv83plclpl It takes unique advantage of the text-based format by allowing the player to add and remove letters from words to transform any noun into any other noun if it can be done with a single letter change. |
|
oh awesome. I wasn’t around when it was released but did play it on an emulator years after and was amazed at how magical it felt when the game understood what I was typing in plain English. |
|
This isn’t my “favorite” but if you’re going to mention generative AI and text adventure games and you don’t know about AI Dungeon, well, now you do: https://play.aidungeon.com/ I was always terrible at text adventure games because my brain does not run on the style of logic that they do. I mean that without any particular judgment. I observe that it at least sometimes makes sense to other people. But I have sometimes read the solutions to things like Zork and many of them still make no sense to me… not, like, I can’t understand the written text, but, like, even knowing the solution I still would never have thought to try that. So the only Infocom game I ever completed on my own without a guide is Nord and Bert Couldn’t Make Head or Tail of It: https://www.myabandonware.com/game/nord-and-bert-couldn-t-ma… https://en.wikipedia.org/wiki/Nord_and_Bert_Couldn%27t_Make_… Completely different sort of game. And also one that may be the Infocom text game hardest to make into any other sort of medium. It could only work in text, and absolutely nothing else. (Though there are a couple of other contenders, I know.) Although if you’re on the younger side, you may not have heard of some of the idioms that the game uses, which may raise the difficulty quite a bit. The 37 years since the game’s release has seen language shifts. I played it a lot closer to its release time. |
|
nice! lots of new suggestions… I recently picked up torn again and remembered old text-based or interactive fiction games… I’m gonna play whatever is available online. thanks! |
|
I’m gonna steer clear of games that use ASCII graphics as that’d be too many games to think about. With that out of the way: Toby’s Nose, A Dark Room, Kerkerkruip |
|
Do graphical games with text parsers count? The Crimson Diamond is a recent release that is beyond the stellar. |